All attempts fail with a similar exception. I've tried renaming it to resource.db6, putting it in the patches directory, etc. Code: converter.exe -pack -xdb -out resource.db gamedataWhen I then put that resource.db file in the resource/ directory, I get the following crash early in the startup sequence, pre-menu. ![]() Put only these folders into gamedata within the xrCompress and run the.bat. Then put onto AN3, OWR3 and whatever else you using. ![]() Maybe this is cause of Out Of Memory handle since you are basically loading all textures twice over.So what you want to do, is unpack meshes/textures/shaders. Yes, the vanilla coc textures are being loaded into memory and then the patches and gamedata are being loaded into memory too. If we are satisfied with COC, i will make an ultimate repack and installer, and we are going to Hawaii.Okay, this is message from Bangalore about how the file structure is setup for the release.dbsI think I get what you are trying to do, and this make sense. Code: .ltxgamedataconfigsbehmarsh.ltxThe idea about increasing and updating patch file is fine for me.
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